NaNoWriMo Update: End of Book One?

I’m managing to keep on top of my NaNoWriMo workd count which is impressive for me, by this time last year I was no where near my word count goal and this is where my spiral into despair began. It’s not that I don’t know for a fact that you can recover from a low word count, Avarinne managed to not write a single word during the first week of NaNoWriMo 2008 and then went on to win that year, but personally I think it’s hard.

I am struggling, I am fighting, and I am not happy with what I have written, but I have written it. At present my word count is sitting at 15,064 words which is a whole 64 words more than the target for today (Technically yesterday) although I didn’t submit my word count till midnight due to a mixture of my not watching the clock and the NaNoWriMo website being pummelled by a million people across the UK trying to submit their word count, so my graph looks a little off, but only a little.

The thing is I’m almost a third of the way through my NaNo and I am still in what I would call the prologue part of the story. I’ve killed, I’ve maimed, I’ve raped but I’ve not gotten to the crux of the story and I’ve only just begun to explore the original concept I had for the story.

I’ve been writing the story from the point of view of a slew of different characters off the top of my head I can count 7, and I plan of jumping into the heads of a few others, but I think I have reached the point where I am going to have to travel forward in time about 10 years in order to jump start the story, I’d always intended to do this, but I hadn’t intended for the first part of the story to take up so many of my words. I think I’m going to break up the story into books, the “Prologue” which I am writing now will be book one, and I’ll have at least a book two and maybe a three within this novel. There is scope, I think, for the novel to spin off into a sequel, however, I think for the time being I need to think about how I’m going to end the novel in such a way that it actually comes to some kind of conclusion near the point where I hit 50,000 words.

Not intimidated in the slightest…

Anyway I think it’s time for bed now…


Game Design Evolution

I may not be an FPS fan, but I think the above applies to an awful lot of games, especially Final Fantasy XIII, which is so linier  it’s painful. I do remember how complicated games used to be though, I remember both hating a loving getting lost in them, mainly because my sense of direction in 3D games is terrible, especially when everything looks the same.

I appreciate that game designers are creating games with such graphical quality that every corridor takes someone a year to design, but is it really worth it if all you get to see is the one corridor?

Also don’t get me started cut scenes and bloody quicktime events… I think game design is suffering because game designers are bowing to the almighty polygon and making everything really pretty at the expense of game play, I’m not alone in thinking this.

I’m going to stop this rant now, because it’ s not going anywhere and I’m tired. Suffice it to say I agree with the image and it makes me sad.

Via Rampant Games