Game Design Evolution

I may not be an FPS fan, but I think the above applies to an awful lot of games, especially Final Fantasy XIII, which is so linier  it’s painful. I do remember how complicated games used to be though, I remember both hating a loving getting lost in them, mainly because my sense of direction in 3D games is terrible, especially when everything looks the same.

I appreciate that game designers are creating games with such graphical quality that every corridor takes someone a year to design, but is it really worth it if all you get to see is the one corridor?

Also don’t get me started cut scenes and bloody quicktime events… I think game design is suffering because game designers are bowing to the almighty polygon and making everything really pretty at the expense of game play, I’m not alone in thinking this.

I’m going to stop this rant now, because it’ s not going anywhere and I’m tired. Suffice it to say I agree with the image and it makes me sad.

Via Rampant Games