Apparently it’s only based on Monopoly but the rules are different. I love the use of bottle caps for money, it looks like he’s added perks that will alter the game play, and from them you can infer that there is some kind of combat mechanic?
I’ve asked him for the rules on the thread and I’ll update this if he posts them. Hopefully he’s deviated away from Monopoly enough to make the game actually fun to play.
This list by former Pixar employee Emma Coats has been floating around the internet, I thought I’ve share it here for inspiration. Pixar consistently release films with amazing stories, and well rounded characters, and while I don’t always agree with having “Rules to Follow” a little bit of advice can go a long way.
You admire a character for trying more than for their successes.
You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.
Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.
While on the subject here is some “Advice to Writers” by Neil Gaiman, I’m sure this was originally in one of his NaNoWriMo Pep talks.
Put one word after another. Find the right word, put it down.
Finish what you’re writing. Whatever you have to do to finish it, finish it.
Put it aside. Read it pretending you’ve never read it before. Show it to friends whose opinion you respect and who like the kind of thing that this is.
Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.
Fix it. Remember that, sooner or later, before it ever reaches perfection, you will have to let it go and move on and start to write the next thing. Perfection is like chasing the horizon. Keep moving.
Laugh at your own jokes.
The main rule of writing is that if you do it with enough assurance and confidence, you’re allowed to do whatever you like. (That may be a rule for life as well as for writing. But it’s definitely true for writing.) So write your story as it needs to be written. Write it honestly, and tell it as best you can. I’m not sure that there are any other rules. Not ones that matter.
I’ve only recently been inducted into the Adventure time cult, but I’ve fast grown to love the show, these episodes have everything that makes adventure time fun, just condensed into an even shorter time span and…
The Art Style is adventure time, the humour is adventure time, the voices are for the most part adventure time, and it has a chip tune theme song, what’s not to like, I’ve embedded the first few episodes here so you don’t have to go anywhere to watch them, you can thank me later.