I’ve not posted an infographic in a while, so I figured I’d post this graphic about a brief history of Nintendo and Sega. Although I know a lot about the history of Nintendo, having read Game over I don’t actually know anything about the history of Sega.
In fact apart from my bother’s Game Gear and a Saturn I bought a long time after the Saturn was made redundant I’ve never really owned a Sega console. Sure the information here isn’t anything you couldn’t throw together after a half session on Wikipedia, but still it’s a pretty picture, enjoy it…
Brawl in the Family is a Super Smash Brothers based webcomic, and they have for their 400th post put together a video detailing the history of Nintendo it’s amusing to watch and informative. If you are genuinely interested in the history of Nintendo then you could do worse than read Game over: How Nintendo Conquered the World it’s been a while since I read it but it’s fairly comprehensive.
This entertainment unit created by Igor Chak is styled after the level design from Donkey Kong.
So one day I was walking around the outskirts of the vintage digital game world “which I sometimes do, please don’t look at me weird”, I came across an old scenario that has been embedded in my childhood memory…The colorful steel beams of Donkey Kong and I started to wonder, what happens to all those video game props when games become old….do they get stored away in a digital world or do they fade away with time? The famous steel beams from Donkey Kong have served their time but I could not pass by such an ingenious design…. So as a designer I though how can I encourage Mario to take this back. I’m sure with popularity of Mario he is not a simple plumber anymore and he wouldn’t want some rusty beat up steel beams at his place but he would probably need some kind of sweet looking wall to put his awards and trophies on.
So here is a Donkey Kong wall, strong, good looking but still has its character. The wall is made out of individual sections; each section is made out of durable but light carbon fiber, anodized aluminum pixels that are joined with strong stainless steel rods and toughened glass tops. The special mounts themselves are made out of steel and can support up to 60lbs
So Mario….sit your Lady friend on that nice looking couch you have and enjoy the show!
I’ll be honest with you, if someone told me they were going to have a Super Mario themed wedding I would have assumed it would have been a rather tacky affair, maybe verging on kitsch, but definitely cartoony.
That’s why this photo set on Green Wedding Shoes surprised me. It’s not tacky, it’s not cartoony, it’s almost classy.
Sure it’s not your traditional white wedding, but I think it’s actually quite stylish. The wedding concept is apparently the work of Primary Petals.
This Skirt is available from corsetwonderland on Etsy, it’s apparently on custom printed fabric. I like it but I’m not sure it would suit me. Blue just isn’t my colour. According to the notes, there is a hoop skirt under it in the image so it’s not quite as poofie as it is in the image above, I guess you could buy a hoop skirt to get the same effect. Anyway it’s $75 + shipping and tax.
Crafty Liz Tan has made this awesome N.E.S. controller Dress for a Halloween party she went to. There is a whole Flickr set of images from the video game inspired Halloween party on Flickr.
Sadly it doesn’t look like she’s selling them but on the other hand I don’t think that it would be that difficult to make one yourself not that you have been given the idea. Heck I can’t sew to save my life and I reckon I could make one.
I’m posting this mainly so that I have it noted down somewhere that I will remember it. Squidi tried and failed to come up with game mechanic a day for 300 days a while ago, he initially stopped at 50 but has since reached 109. Some of them are really cool, some of them would never work. But most of them have some pretty neat ideas that could lead to some really cool games.
There seems to be a bit of focus on RPG type games with CCG mechanics in them. But he’s also come up with some fairly inspired ideas which have nothing to do with those game genres.
Squidi it seems has an interest in procedurally created content, so some of the games draw from that. He’s also started what he calls the “Free Pixel Project” which has a collection of sprites he’s licensed under a creative commons licence for all to use.
On the subject of Game design and challenges I thought I’d also highlight that Nathan McCoy is in the middle of a challenge to create a game a week, which he blogs about and posts the source code to on his blog. So far he’s written 36 Games and although I’ve not played any of them I really like the idea of this kind of challenge so I thought I’d write about here in case anyone was inspired to do the same.
I’ve been meaning to start some game development work for some time now and I think that it’s possible that I might try and go down the route of a personal development challenge like this at some point. (Maybe next year?) At the moment I’m a bit busy with My 365, which I’ve not been posting here very often on account of most of them being crap, and my being lazy. But I think that doing a thing a week rather than it having to be daily might be a good compromise, as someone said to my of 365 projects, “You just end up taking a photo of anything” which I guess is true. Some days I feel inspired and other days it’s hits 10 to midnight and I end up taking a photo of the ground, or my hand, or a wall just to have done something…
Does anyone else know of any good examples of people doing personal game design/coding challenges?
[UPDATE:] This will teach me not to Google before I post: